PART 1: MODELING THE OBJECT




STEP 1

Create a single object and create a morph target for it by clicking the M button in the lower right of the Modeler window and then choosing New in the pop up menu.


STEP 2

Scale the morph target to 0% so all of its points are at the same location.


STEP 3

Create copies of the object and distribute them how you want.
You can use the Clone or Array tools to do this. You cannot use the Point Clone Plus tool because it does not preserve the morph target.


STEP 4

Create a temporary rectangle so the items are not jammed against the edge when you make the UV map


STEP 5

View your object morph target.


STEP 6

Create a UV map. Click on the T button and then choose New from the pop up menu. In the UV texture dialogue box set Planer mapping to the appropriate axis and click OK.




STEP 7

View the UV map. Set one of the viewports to UV Texture view. Your UV texture should look like a grid of points. The UV map will be used to create the displacement texture. Since the points for each individual item in the object share the same point in UV space they will all be displace together. Delete the temporary rectangle.


STEP 8

Add a Floor layer to hide the parts of the object that extend below the ground.

 
 

 

continued: PART 2