PART 3: CREATING THE ROPE TEXTURE

This part describes how I made the rope texture. I am sure this process is well understood by most Lightwave users, but I decided to include it in the interest of creating a complete tutorial. I carried out these steps using Adobe Photoshop.

STEP 1
I created a new document and used the Noise filter to fill it.

STEP 2
I then used the grain filter to add a vertical linear element

STEP 3
The motion blur filter smoothed out the grain

STEP 4
The shear filter

STEP 5
The offset filter brings the edges to the middle. When I am done I will have an image that will tile seamlessly

STEP 6
I used the clone tool to remove the seam running across the center of the texture. I did not do a very good job, but this is just a tutorial, I'm not getting paid for this:)

STEP 7
I converted the image above to grayscale and saved it to use as the bump map. Then I converted back to RGB and used the Hue/Saturation command to create the color texture.

 
  continued: PART 4